package nl.boelen.game.entities;

import nl.boelen.game.client.Client;
import nl.boelen.game.gfx.Screen;

public abstract class Entity {

    public int x;
    public int y;

    protected Client client;

    public Entity(Client client) {
        init(client);
    }

    public final void init(Client client) {
        this.client = client;
    }

    public abstract void tick();

    public abstract void render(Screen screen);
}
